| State Methods |
The PersistentFSMBaseTState, TData, TEventState type exposes the following members.
| Name | Description | |
|---|---|---|
| AndThen |
Register a handler to be triggered after the state has been persisted successfully
| |
| Applying(TEvent) |
Specify domain event to be applied when transitioning to the new state.
| |
| Applying(ILinearSeqTEvent) |
Specify domain events to be applied when transitioning to the new state.
| |
| Copy |
TBD
| |
| Equals(Object) | Determines whether the specified object is equal to the current object. (Inherited from FSMBaseStateTS, TD.) | |
| Equals(FSMBaseStateTS, TD) | Indicates whether the current object is equal to another object of the same type. (Inherited from FSMBaseStateTS, TD.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| ForMax |
TBD
| |
| GetHashCode | Serves as the default hash function. (Inherited from FSMBaseStateTS, TD.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| Replying |
TBD
| |
| ToString | Returns a string that represents the current object. (Inherited from FSMBaseStateTS, TD.) | |
| Using |
Modify state transition descriptor with new state data. The data will be set
when transitioning to the new state.
|
| Name | Description | |
|---|---|---|
| AsInstanceOfT |
TBD
(Defined by Extensions.) | |
| Match | Overloaded.
Matches the specified target.
(Defined by PatternMatch.) | |
| MatchT | Overloaded.
Matches the specified target and return a result of target processing.
(Defined by PatternMatch.) |