![]() | AllForOneStrategy Constructor |
Name | Description | |
---|---|---|
![]() | AllForOneStrategy() |
Serialization-friendly constructor
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![]() | AllForOneStrategy(Func<Exception, Directive>) |
Constructor that accepts only a decider and uses reasonable defaults for the other settings
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![]() | AllForOneStrategy(IDecider) |
Constructor that accepts only a decider and uses reasonable defaults for the other settings
|
![]() | AllForOneStrategy(Nullable<Int32>, Nullable<TimeSpan>, IDecider) |
Applies the fault handling `Directive` (Resume, Restart, Stop) specified in the `Decider`
to all children when one fails, as opposed to OneForOneStrategy that applies
it only to the child actor that failed.
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![]() | AllForOneStrategy(Nullable<Int32>, Nullable<TimeSpan>, Func<Exception, Directive>) |
Applies the fault handling `Directive` (Resume, Restart, Stop) specified in the `Decider`
to all children when one fails, as opposed to OneForOneStrategy that applies
it only to the child actor that failed.
|
![]() | AllForOneStrategy(Int32, Int32, IDecider, Boolean) |
Applies the fault handling `Directive` (Resume, Restart, Stop) specified in the `Decider`
to all children when one fails, as opposed to OneForOneStrategy that applies
it only to the child actor that failed.
|
![]() | AllForOneStrategy(Int32, Int32, Func<Exception, Directive>, Boolean) |
Applies the fault handling `Directive` (Resume, Restart, Stop) specified in the `Decider`
to all children when one fails, as opposed to OneForOneStrategy that applies
it only to the child actor that failed.
|