Click or drag to resize
Akka.NETEventsourced Methods

The Eventsourced type exposes the following members.

Methods
  NameDescription
Public methodAroundPostRestart
Can be overridden to intercept calls to `PostRestart`. Calls `PostRestart` by default.
(Overrides ActorBaseAroundPostRestart(Exception, Object).)
Public methodAroundPostStop
Can be overridden to intercept calls to `PostStop`. Calls `PostStop` by default..
(Overrides ActorBaseAroundPostStop.)
Public methodAroundPreRestart
Can be overridden to intercept calls to `PreRestart`. Calls `PreRestart` by default.
(Overrides ActorBaseAroundPreRestart(Exception, Object).)
Public methodAroundPreStart
Can be overridden to intercept calls to `PreStart`. Calls `PreStart` by default.
(Overrides ActorBaseAroundPreStart.)
Protected methodAroundReceive
TBD
(Overrides ActorBaseAroundReceive(Receive, Object).)
Protected methodBecome
Changes the actor's command behavior and replaces the current receive handler with the specified handler.
(Inherited from ActorBase.)
Protected methodBecomeStacked
Changes the actor's behavior and replaces the current receive handler with the specified handler. The current handler is stored on a stack, and you can revert to it by calling UnbecomeStacked
Remarks
Please note, that in order to not leak memory, make sure every call to BecomeStacked(Receive) is matched with a call to UnbecomeStacked.
(Inherited from ActorBase.)
Public methodDeferAsyncTEvent
Defer the handler execution until all pending handlers have been executed. Allows to define logic within the actor, which will respect the invocation-order-guarantee in respect to PersistAsyncTEvent(TEvent, ActionTEvent) calls. That is, if PersistAsyncTEvent(TEvent, ActionTEvent) was invoked before DeferAsyncTEvent(TEvent, ActionTEvent), the corresponding handlers will be invoked in the same order as they were registered in. This call will NOT result in evt being persisted, use PersistTEvent(TEvent, ActionTEvent) or PersistAsyncTEvent(TEvent, ActionTEvent) instead if the given evt should be possible to replay. If there are no pending persist handler calls, the handler will be called immediately. If persistence of an earlier event fails, the persistent actor will stop, and the handler will not be run.
Public methodDeleteMessages
Permanently deletes all persistent messages with sequence numbers less than or equal toSequenceNr. If the delete is successful a DeleteMessagesSuccess will be sent to the actor. If the delete fails a DeleteMessagesFailure will be sent to the actor.
Public methodDeleteSnapshot
Deletes the snapshot identified by sequenceNr. The PersistentActor will be notified about the status of the deletion via an DeleteSnapshotSuccess or DeleteSnapshotFailure message.
Public methodDeleteSnapshots
Deletes all snapshots matching criteria. The PersistentActor will be notified about the status of the deletion via an DeleteSnapshotsSuccess or DeleteSnapshotsFailure message.
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodLoadSnapshot
Instructs the snapshot store to load the specified snapshot and send it via an SnapshotOffer to the running PersistentActor.
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Protected methodOnPersistFailure
Called when persist fails. By default it logs the error. Subclass may override to customize logging and for example send negative acknowledgment to sender. The actor is always stopped after this method has been invoked. Note that the event may or may not have been saved, depending on the type of failure.
Protected methodOnPersistRejected
Protected methodOnRecoveryFailure
Called whenever a message replay fails. By default it log the errors.
Protected methodOnReplaySuccess
Called whenever a message replay succeeds.
Public methodPersistTEvent
Asynchronously persists an event. On successful persistence, the handler is called with the persisted event. This method guarantees that no new commands will be received by a persistent actor between a call to PersistTEvent(TEvent, ActionTEvent) and execution of it's handler. It also holds multiple persist calls per received command. Internally this is done by stashing. The stash used for that is an internal stash which doesn't interfere with the inherited user stash. An event handler may close over eventsourced actor state and modify it. Sender of the persistent event is considered a sender of the corresponding command. That means one can respond to sender from within an event handler. Within an event handler, applications usually update persistent actor state using persisted event data, notify listeners and reply to command senders. If persistence of an event fails, OnPersistFailure(Exception, Object, Int64) will be invoked and the actor will unconditionally be stopped. The reason that it cannot resume when persist fails is that it is unknown if the event was actually persisted or not, and therefore it is in an inconsistent state. Restarting on persistent failures will most likely fail anyway, since the journal is probably unavailable. It is better to stop the actor and after a back-off timeout start it again.
Public methodPersistAllTEvent
Public methodPersistAllAsyncTEvent
Public methodPersistAsyncTEvent
Asynchronously persists an event. On successful persistence, the handler is called with the persisted event. Unlike PersistTEvent(TEvent, ActionTEvent) method, this one will continue to receive incoming commands between calls and executing it's event handler. This version should be used in favor of PersistTEvent(TEvent, ActionTEvent) method when throughput is more important that commands execution precedence. An event handler may close over eventsourced actor state and modify it. Sender of the persistent event is considered a sender of the corresponding command. That means, one can respond to sender from within an event handler. Within an event handler, applications usually update persistent actor state using persisted event data, notify listeners and reply to command senders. If persistence of an event fails, OnPersistFailure(Exception, Object, Int64) will be invoked and the actor will unconditionally be stopped. The reason that it cannot resume when persist fails is that it is unknown if the event was actually persisted or not, and therefore it is in an inconsistent state. Restarting on persistent failures will most likely fail anyway, since the journal is probably unavailable. It is better to stop the actor and after a back-off timeout start it again.
Protected methodPostRestart
User overridable callback: By default it calls `PreStart()`.

Is called right AFTER restart on the newly created Actor to allow reinitialization after an Actor crash.

(Inherited from ActorBase.)
Protected methodPostStop
User overridable callback.

Is called asynchronously after 'actor.stop()' is invoked. Empty default implementation.

(Inherited from ActorBase.)
Protected methodPreRestart
User overridable callback: '''By default it disposes of all children and then calls `postStop()`.'''

Is called on a crashed Actor right BEFORE it is restarted to allow clean up of resources before Actor is terminated.

(Inherited from ActorBase.)
Protected methodPreStart
User overridable callback.

Is called when an Actor is started. Actors are automatically started asynchronously when created. Empty default implementation.

(Inherited from ActorBase.)
Protected methodReceive
Processor for user defined messages.
(Inherited from ActorBase.)
Protected methodReceiveCommand
Command handler. Typically validates commands against current state - possibly by communicating with other actors. On successful validation, one or more events are derived from command and persisted.
Protected methodReceiveRecover
Recovery handler that receives persistent events during recovery. If a state snapshot has been captured and saved, this handler will receive a SnapshotOffer message followed by events that are younger than offer itself. This handler must not have side-effects other than changing persistent actor state i.e. it should not perform actions that may fail, such as interacting with external services, for example. If there is a problem with recovering the state of the actor from the journal, the error will be logged and the actor will be stopped.
Public methodSaveSnapshot
Saves snapshot of current ISnapshotter state. The PersistentActor will be notified about the success or failure of this via an SaveSnapshotSuccess or SaveSnapshotFailure message.
Protected methodSetReceiveTimeout

Defines the inactivity timeout after which the sending of a ReceiveTimeout message is triggered. When specified, the receive function should be able to handle a ReceiveTimeout message.

Please note that the receive timeout might fire and enqueue the ReceiveTimeout message right after another message was enqueued; hence it is not guaranteed that upon reception of the receive timeout there must have been an idle period beforehand as configured via this method.

Once set, the receive timeout stays in effect (i.e. continues firing repeatedly after inactivity periods). Pass in null to switch off this feature.

(Inherited from ActorBase.)
Protected methodSupervisorStrategy
TBD
(Inherited from ActorBase.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Protected methodUnbecomeStacked
Reverts the Actor behavior to the previous one on the behavior stack.
(Inherited from ActorBase.)
Protected methodUnhandled
Is called when a message isn't handled by the current behavior of the actor by default it fails with either a DeathPactException (in case of an unhandled Terminated message) or publishes an UnhandledMessage to the actor's system's EventStream
(Overrides ActorBaseUnhandled(Object).)
Top
Extension Methods
See Also