ActorSystemImpl Properties |
The ActorSystemImpl type exposes the following members.
Name | Description | |
---|---|---|
ActorPipelineResolver |
An actor system is a hierarchical group of actors which share common
configuration, e.g. dispatchers, deployments, remote capabilities and
addresses. It is also the entry point for creating or looking up actors.
There are several possibilities for creating actors (see Props
for details on `props`):
(Overrides ExtendedActorSystemActorPipelineResolver.)system.ActorOf(props, "name"); system.ActorOf(props); system.ActorOf(Props.Create(typeof(MyActor)), "name"); system.ActorOf(Props.Create(() => new MyActor(arg1, arg2), "name"); | |
DeadLetters |
An actor system is a hierarchical group of actors which share common
configuration, e.g. dispatchers, deployments, remote capabilities and
addresses. It is also the entry point for creating or looking up actors.
There are several possibilities for creating actors (see Props
for details on `props`):
(Overrides ActorSystemDeadLetters.)system.ActorOf(props, "name"); system.ActorOf(props); system.ActorOf(Props.Create(typeof(MyActor)), "name"); system.ActorOf(Props.Create(() => new MyActor(arg1, arg2), "name"); | |
Dispatchers |
An actor system is a hierarchical group of actors which share common
configuration, e.g. dispatchers, deployments, remote capabilities and
addresses. It is also the entry point for creating or looking up actors.
There are several possibilities for creating actors (see Props
for details on `props`):
(Overrides ActorSystemDispatchers.)system.ActorOf(props, "name"); system.ActorOf(props); system.ActorOf(Props.Create(typeof(MyActor)), "name"); system.ActorOf(Props.Create(() => new MyActor(arg1, arg2), "name"); | |
EventStream |
An actor system is a hierarchical group of actors which share common
configuration, e.g. dispatchers, deployments, remote capabilities and
addresses. It is also the entry point for creating or looking up actors.
There are several possibilities for creating actors (see Props
for details on `props`):
(Overrides ActorSystemEventStream.)system.ActorOf(props, "name"); system.ActorOf(props); system.ActorOf(Props.Create(typeof(MyActor)), "name"); system.ActorOf(Props.Create(() => new MyActor(arg1, arg2), "name"); | |
Guardian |
An actor system is a hierarchical group of actors which share common
configuration, e.g. dispatchers, deployments, remote capabilities and
addresses. It is also the entry point for creating or looking up actors.
There are several possibilities for creating actors (see Props
for details on `props`):
(Overrides ExtendedActorSystemGuardian.)system.ActorOf(props, "name"); system.ActorOf(props); system.ActorOf(Props.Create(typeof(MyActor)), "name"); system.ActorOf(Props.Create(() => new MyActor(arg1, arg2), "name"); | |
Log |
An actor system is a hierarchical group of actors which share common
configuration, e.g. dispatchers, deployments, remote capabilities and
addresses. It is also the entry point for creating or looking up actors.
There are several possibilities for creating actors (see Props
for details on `props`):
(Overrides ActorSystemLog.)system.ActorOf(props, "name"); system.ActorOf(props); system.ActorOf(Props.Create(typeof(MyActor)), "name"); system.ActorOf(Props.Create(() => new MyActor(arg1, arg2), "name"); | |
LookupRoot |
An actor system is a hierarchical group of actors which share common
configuration, e.g. dispatchers, deployments, remote capabilities and
addresses. It is also the entry point for creating or looking up actors.
There are several possibilities for creating actors (see Props
for details on `props`):
(Overrides ExtendedActorSystemLookupRoot.)system.ActorOf(props, "name"); system.ActorOf(props); system.ActorOf(Props.Create(typeof(MyActor)), "name"); system.ActorOf(Props.Create(() => new MyActor(arg1, arg2), "name"); | |
Mailboxes |
An actor system is a hierarchical group of actors which share common
configuration, e.g. dispatchers, deployments, remote capabilities and
addresses. It is also the entry point for creating or looking up actors.
There are several possibilities for creating actors (see Props
for details on `props`):
(Overrides ActorSystemMailboxes.)system.ActorOf(props, "name"); system.ActorOf(props); system.ActorOf(Props.Create(typeof(MyActor)), "name"); system.ActorOf(Props.Create(() => new MyActor(arg1, arg2), "name"); | |
Name |
An actor system is a hierarchical group of actors which share common
configuration, e.g. dispatchers, deployments, remote capabilities and
addresses. It is also the entry point for creating or looking up actors.
There are several possibilities for creating actors (see Props
for details on `props`):
(Overrides ActorSystemName.)system.ActorOf(props, "name"); system.ActorOf(props); system.ActorOf(Props.Create(typeof(MyActor)), "name"); system.ActorOf(Props.Create(() => new MyActor(arg1, arg2), "name"); | |
Provider |
An actor system is a hierarchical group of actors which share common
configuration, e.g. dispatchers, deployments, remote capabilities and
addresses. It is also the entry point for creating or looking up actors.
There are several possibilities for creating actors (see Props
for details on `props`):
(Overrides ExtendedActorSystemProvider.)system.ActorOf(props, "name"); system.ActorOf(props); system.ActorOf(Props.Create(typeof(MyActor)), "name"); system.ActorOf(Props.Create(() => new MyActor(arg1, arg2), "name"); | |
Scheduler |
An actor system is a hierarchical group of actors which share common
configuration, e.g. dispatchers, deployments, remote capabilities and
addresses. It is also the entry point for creating or looking up actors.
There are several possibilities for creating actors (see Props
for details on `props`):
(Overrides ActorSystemScheduler.)system.ActorOf(props, "name"); system.ActorOf(props); system.ActorOf(Props.Create(typeof(MyActor)), "name"); system.ActorOf(Props.Create(() => new MyActor(arg1, arg2), "name"); | |
Serialization |
An actor system is a hierarchical group of actors which share common
configuration, e.g. dispatchers, deployments, remote capabilities and
addresses. It is also the entry point for creating or looking up actors.
There are several possibilities for creating actors (see Props
for details on `props`):
(Overrides ActorSystemSerialization.)system.ActorOf(props, "name"); system.ActorOf(props); system.ActorOf(Props.Create(typeof(MyActor)), "name"); system.ActorOf(Props.Create(() => new MyActor(arg1, arg2), "name"); | |
Settings |
An actor system is a hierarchical group of actors which share common
configuration, e.g. dispatchers, deployments, remote capabilities and
addresses. It is also the entry point for creating or looking up actors.
There are several possibilities for creating actors (see Props
for details on `props`):
(Overrides ActorSystemSettings.)system.ActorOf(props, "name"); system.ActorOf(props); system.ActorOf(Props.Create(typeof(MyActor)), "name"); system.ActorOf(Props.Create(() => new MyActor(arg1, arg2), "name"); | |
StartTime |
Start-up time since the epoch.
(Inherited from ActorSystem.) | |
SystemGuardian |
An actor system is a hierarchical group of actors which share common
configuration, e.g. dispatchers, deployments, remote capabilities and
addresses. It is also the entry point for creating or looking up actors.
There are several possibilities for creating actors (see Props
for details on `props`):
(Overrides ExtendedActorSystemSystemGuardian.)system.ActorOf(props, "name"); system.ActorOf(props); system.ActorOf(Props.Create(typeof(MyActor)), "name"); system.ActorOf(Props.Create(() => new MyActor(arg1, arg2), "name"); | |
Uptime |
Up-time of this actor system.
(Inherited from ActorSystem.) | |
WhenTerminated |
Returns a task which will be completed after the ActorSystem has been
terminated and termination hooks have been executed. Be careful to not schedule any
operations on the `dispatcher` of this actor system as it will have been shut down
before this task completes.
(Overrides ActorSystemWhenTerminated.) |