FSMBaseStateTS, TD Class |
Namespace: Akka.Actor
The FSMBaseStateTS, TD type exposes the following members.
Name | Description | |
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FSMBaseStateTS, TD |
Initializes a new instance of the State
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Name | Description | |
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Equals(Object) | Determines whether the specified object is equal to the current object. (Overrides ObjectEquals(Object).) | |
Equals(FSMBaseStateTS, TD) | Indicates whether the current object is equal to another object of the same type. | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
ForMax |
Modify the state transition descriptor to include a state timeout for the
next state. This timeout overrides any default timeout set for the next state.
Remarks Use MaxValue to cancel a timeout. | |
GetHashCode | Serves as the default hash function. (Overrides ObjectGetHashCode.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
Replying |
Send reply to sender of the current message, if available.
| |
ToString | Returns a string that represents the current object. (Overrides ObjectToString.) | |
Using |
Modify state transition descriptor with new state data. The data will be set
when transitioning to the new state.
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Name | Description | |
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AsInstanceOfT |
TBD
(Defined by Extensions.) | |
Match | Overloaded.
Matches the specified target.
(Defined by PatternMatch.) | |
MatchT | Overloaded.
Matches the specified target and return a result of target processing.
(Defined by PatternMatch.) |