AsyncWriteJournal Methods |
The AsyncWriteJournal type exposes the following members.
Name | Description | |
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AdaptFromJournal |
TBD
(Inherited from WriteJournalBase.) | |
AdaptToJournal |
TBD
(Inherited from WriteJournalBase.) | |
AroundPostRestart |
Can be overridden to intercept calls to `PostRestart`. Calls `PostRestart` by default.
(Inherited from ActorBase.) | |
AroundPostStop |
Can be overridden to intercept calls to `PostStop`. Calls `PostStop` by default..
(Inherited from ActorBase.) | |
AroundPreRestart |
Can be overridden to intercept calls to `PreRestart`. Calls `PreRestart` by default.
(Inherited from ActorBase.) | |
AroundPreStart |
Can be overridden to intercept calls to `PreStart`. Calls `PreStart` by default.
(Inherited from ActorBase.) | |
AroundReceive |
TBD
(Inherited from ActorBase.) | |
Become |
Changes the actor's command behavior and replaces the current receive handler with the specified handler.
(Inherited from ActorBase.) | |
BecomeStacked |
Changes the actor's behavior and replaces the current receive handler with the specified handler.
The current handler is stored on a stack, and you can revert to it by calling UnbecomeStacked (Inherited from ActorBase.)Remarks Please note, that in order to not leak memory, make sure every call to BecomeStacked(Receive)
is matched with a call to UnbecomeStacked. | |
DeleteMessagesToAsync |
Asynchronously deletes all persistent messages up to inclusive toSequenceNr
bound.
| |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
PostRestart |
User overridable callback: By default it calls `PreStart()`.
Is called right AFTER restart on the newly created Actor to allow reinitialization after an Actor crash.
(Inherited from ActorBase.) | |
PostStop |
User overridable callback.
Is called asynchronously after 'actor.stop()' is invoked.
Empty default implementation.
(Inherited from ActorBase.) | |
PreparePersistentBatch |
TBD
(Inherited from WriteJournalBase.) | |
PreRestart |
User overridable callback: '''By default it disposes of all children and then calls `postStop()`.'''
Is called on a crashed Actor right BEFORE it is restarted to allow clean
up of resources before Actor is terminated.
(Inherited from ActorBase.) | |
PreStart |
User overridable callback.
Is called when an Actor is started.
Actors are automatically started asynchronously when created.
Empty default implementation.
(Inherited from ActorBase.) | |
ReadHighestSequenceNrAsync |
Asynchronously reads the highest stored sequence number for provided persistenceId.
The persistent actor will use the highest sequence number after recovery as the starting point when
persisting new events.
This sequence number is also used as `toSequenceNr` in subsequent calls to
ReplayMessagesAsync(IActorContext, String, Int64, Int64, Int64, ActionIPersistentRepresentation) unless the user has specified a lower `toSequenceNr`.
Journal must maintain the highest sequence number and never decrease it.
This call is protected with a circuit-breaker.
Please also not that requests for the highest sequence number may be made concurrently
to writes executing for the same persistenceId, in particular it is
possible that a restarting actor tries to recover before its outstanding writes have completed.
| |
Receive |
Processor for user defined messages.
(Overrides ActorBaseReceive(Object).) | |
ReceivePluginInternal |
Allows plugin implementers to use PipeToT(TaskT, ICanTell, IActorRef, FuncT, Object, FuncException, Object)Self
and handle additional messages for implementing advanced features
| |
ReceiveWriteJournal |
TBD
| |
ReplayMessagesAsync |
Asynchronously replays persistent messages. Implementations replay
a message by calling recoveryCallback. The returned task must be completed
when all messages (matching the sequence number bounds) have been replayed.
The task must be completed with a failure if any of the persistent messages
could not be replayed.
The toSequenceNr is the lowest of what was returned by
ReadHighestSequenceNrAsync(String, Int64) and what the user specified as recovery
Recovery parameter.
This does imply that this call is always preceded by reading the highest sequence number
for the given persistenceId.
This call is NOT protected with a circuit-breaker because it may take a long time
to replay all events. The plugin implementation itself must protect against an
unresponsive backend store and make sure that the returned Task
is completed with success or failure within reasonable time. It is not allowed to
ignore completing the Task.
| |
SetReceiveTimeout | Defines the inactivity timeout after which the sending of a ReceiveTimeout message is triggered. When specified, the receive function should be able to handle a ReceiveTimeout message. Please note that the receive timeout might fire and enqueue the ReceiveTimeout message right after another message was enqueued; hence it is not guaranteed that upon reception of the receive timeout there must have been an idle period beforehand as configured via this method. Once set, the receive timeout stays in effect (i.e. continues firing repeatedly after inactivity periods). Pass in null to switch off this feature. | |
SupervisorStrategy |
TBD
(Inherited from ActorBase.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
TryUnwrapException |
TBD
| |
UnbecomeStacked |
Reverts the Actor behavior to the previous one on the behavior stack.
(Inherited from ActorBase.) | |
Unhandled |
Is called when a message isn't handled by the current behavior of the actor
by default it fails with either a DeathPactException (in
case of an unhandled Terminated message) or publishes an UnhandledMessage
to the actor's system's EventStream (Inherited from ActorBase.) | |
WriteMessagesAsync |
Plugin API: asynchronously writes a batch of persistent messages to the
journal.
The batch is only for performance reasons, i.e. all messages don't have to be written
atomically. Higher throughput can typically be achieved by using batch inserts of many
records compared to inserting records one-by-one, but this aspect depends on the
underlying data store and a journal implementation can implement it as efficient as
possible. Journals should aim to persist events in-order for a given `persistenceId`
as otherwise in case of a failure, the persistent state may be end up being inconsistent.
Each AtomicWrite message contains the single Persistent
that corresponds to the event that was passed to the
PersistTEvent(TEvent, ActionTEvent) method of the
PersistentActor, or it contains several Persistent
that correspond to the events that were passed to the
PersistAllTEvent(IEnumerableTEvent, ActionTEvent)
method of the PersistentActor. All Persistent of the
AtomicWrite must be written to the data store atomically, i.e. all or none must
be stored. If the journal (data store) cannot support atomic writes of multiple
events it should reject such writes with a NotSupportedException
describing the issue. This limitation should also be documented by the journal plugin.
If there are failures when storing any of the messages in the batch the returned
Task must be completed with failure. The Task must only be completed with
success when all messages in the batch have been confirmed to be stored successfully,
i.e. they will be readable, and visible, in a subsequent replay. If there is
uncertainty about if the messages were stored or not the Task must be completed
with failure.
Data store connection problems must be signaled by completing the Task with
failure.
The journal can also signal that it rejects individual messages (AtomicWrite) by
the returned Task. It is possible but not mandatory to reduce
number of allocations by returning null for the happy path,
i.e. when no messages are rejected. Otherwise the returned list must have as many elements
as the input messages. Each result element signals if the corresponding
AtomicWrite is rejected or not, with an exception describing the problem. Rejecting
a message means it was not stored, i.e. it must not be included in a later replay.
Rejecting a message is typically done before attempting to store it, e.g. because of
serialization error.
Data store connection problems must not be signaled as rejections.
It is possible but not mandatory to reduce number of allocations by returning
null for the happy path, i.e. when no messages are rejected.
Calls to this method are serialized by the enclosing journal actor. If you spawn
work in asynchronous tasks it is alright that they complete the futures in any order,
but the actual writes for a specific persistenceId should be serialized to avoid
issues such as events of a later write are visible to consumers (query side, or replay)
before the events of an earlier write are visible.
A PersistentActor will not send a new WriteMessages request before
the previous one has been completed.
Please not that the Sender of the contained
Persistent objects has been nulled out (i.e. set to NoSender
in order to not use space in the journal for a sender reference that will likely be obsolete
during replay.
Please also note that requests for the highest sequence number may be made concurrently
to this call executing for the same `persistenceId`, in particular it is possible that
a restarting actor tries to recover before its outstanding writes have completed.
In the latter case it is highly desirable to defer reading the highest sequence number
until all outstanding writes have completed, otherwise the PersistentActor
may reuse sequence numbers.
This call is protected with a circuit-breaker.
|
Name | Description | |
---|---|---|
AsInstanceOfT |
TBD
(Defined by Extensions.) | |
Match | Overloaded.
Matches the specified target.
(Defined by PatternMatch.) | |
MatchT | Overloaded.
Matches the specified target and return a result of target processing.
(Defined by PatternMatch.) |