TestScheduler Methods |
The TestScheduler type exposes the following members.
Name | Description | |
---|---|---|
AsInstanceOfT |
TBD
(Defined by Extensions.) | |
Match | Overloaded.
Matches the specified target.
(Defined by PatternMatch.) | |
MatchT | Overloaded.
Matches the specified target and return a result of target processing.
(Defined by PatternMatch.) | |
Schedule(TimeSpan, TimeSpan, Action) | Overloaded.
TBD
(Defined by DeprecatedSchedulerExtensions.) | |
Schedule(TimeSpan, TimeSpan, IActorRef, Object) | Overloaded.
TBD
(Defined by DeprecatedSchedulerExtensions.) | |
Schedule(TimeSpan, TimeSpan, Action, CancellationToken) | Overloaded.
TBD
(Defined by DeprecatedSchedulerExtensions.) | |
Schedule(TimeSpan, TimeSpan, IActorRef, Object, CancellationToken) | Overloaded.
TBD
(Defined by DeprecatedSchedulerExtensions.) | |
ScheduleOnce(TimeSpan, Action) | Overloaded.
TBD
(Defined by DeprecatedSchedulerExtensions.) | |
ScheduleOnce(TimeSpan, IActorRef, Object) | Overloaded.
TBD
(Defined by DeprecatedSchedulerExtensions.) | |
ScheduleOnce(TimeSpan, Action, CancellationToken) | Overloaded.
TBD
(Defined by DeprecatedSchedulerExtensions.) | |
ScheduleOnce(Int32, Action, ICancelable) | Overloaded.
Schedules an action to be invoked after an delay.
The action will be wrapped so that it completes inside the currently active actor if it is called from within an actor.
(Defined by SchedulerExtensions.)Remarks Note! It's considered bad practice to use concurrency inside actors, and very easy to get wrong so usage is discouraged. | |
ScheduleOnce(TimeSpan, IActorRef, Object, CancellationToken) | Overloaded.
TBD
(Defined by DeprecatedSchedulerExtensions.) | |
ScheduleOnceCancelable(TimeSpan, Action) | Overloaded.
Schedules an action to be invoked after an delay.
(Defined by SchedulerExtensions.) | |
ScheduleOnceCancelable(Int32, Action) | Overloaded.
Schedules an action to be invoked after an delay.
(Defined by SchedulerExtensions.) | |
ScheduleRepeatedly |
Schedules an action to be invoked after an initial delay and then repeatedly.
The action will be wrapped so that it completes inside the currently active actor if it is called from within an actor
(Defined by SchedulerExtensions.)Remarks Note! It's considered bad practice to use concurrency inside actors, and very easy to get wrong so usage is discouraged. | |
ScheduleRepeatedlyCancelable(TimeSpan, TimeSpan, Action) | Overloaded.
Schedules an action to be invoked after an initial delay and then repeatedly.
(Defined by SchedulerExtensions.) | |
ScheduleRepeatedlyCancelable(Int32, Int32, Action) | Overloaded.
Schedules an action to be invoked after an initial delay and then repeatedly.
(Defined by SchedulerExtensions.) | |
ScheduleTellOnce | Schedules to send a message once after a specified period of time. (Defined by SchedulerExtensions.) | |
ScheduleTellOnceCancelable(TimeSpan, ICanTell, Object, IActorRef) | Overloaded. Schedules to send a message once after a specified period of time. (Defined by SchedulerExtensions.) | |
ScheduleTellOnceCancelable(Int32, ICanTell, Object, IActorRef) | Overloaded. Schedules to send a message once after a specified period of time. (Defined by SchedulerExtensions.) | |
ScheduleTellRepeatedly | Schedules to send a message repeatedly. The first message will be sent after the specified initial delay and there after at the rate specified. (Defined by SchedulerExtensions.) | |
ScheduleTellRepeatedlyCancelable(TimeSpan, TimeSpan, ICanTell, Object, IActorRef) | Overloaded. Schedules to send a message repeatedly. The first message will be sent after the specified initial delay and there after at the rate specified. (Defined by SchedulerExtensions.) | |
ScheduleTellRepeatedlyCancelable(Int32, Int32, ICanTell, Object, IActorRef) | Overloaded. Schedules to send a message repeatedly. The first message will be sent after the specified initial delay and there after at the rate specified. (Defined by SchedulerExtensions.) |