State Methods |
The PersistentFSMBaseTState, TData, TEventState type exposes the following members.
Name | Description | |
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AndThen |
Register a handler to be triggered after the state has been persisted successfully
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Applying(TEvent) |
Specify domain event to be applied when transitioning to the new state.
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Applying(ILinearSeqTEvent) |
Specify domain events to be applied when transitioning to the new state.
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Copy |
TBD
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Equals(Object) | Determines whether the specified object is equal to the current object. (Inherited from FSMBaseStateTS, TD.) | |
Equals(FSMBaseStateTS, TD) | Indicates whether the current object is equal to another object of the same type. (Inherited from FSMBaseStateTS, TD.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
ForMax |
TBD
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GetHashCode | Serves as the default hash function. (Inherited from FSMBaseStateTS, TD.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
Replying |
TBD
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ToString | Returns a string that represents the current object. (Inherited from FSMBaseStateTS, TD.) | |
Using |
Modify state transition descriptor with new state data. The data will be set
when transitioning to the new state.
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Name | Description | |
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AsInstanceOfT |
TBD
(Defined by Extensions.) | |
Match | Overloaded.
Matches the specified target.
(Defined by PatternMatch.) | |
MatchT | Overloaded.
Matches the specified target and return a result of target processing.
(Defined by PatternMatch.) |